NoReload Heroes
Maya & Unity3D
Maya & Unity3D
I made the above assets that were used in NoReload Heroes. The floor and wall textures were made by Minna Eriksson. I used Maya to make them, and we used an atlas texture with color swatches to texture the assets in a fast and efficient way.
I also worked in Unity to build the levels with all the assets from the artists. I used DunGen to make procedurally generated room and asset sets. I also made three unique boss rooms.
I also worked in Unity to build the levels with all the assets from the artists. I used DunGen to make procedurally generated room and asset sets. I also made three unique boss rooms.